Panasonic AK-MSU930P User Manual Page 9

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9
Parts and their functions
KDTL +CLP: Knee detail edge overshoot clip
This is used to limit the length of the
overshoot parts of the knee detail edge
components.
KDTL CLP: Knee detail edge undershoot clip
This is used to limit the length of the
undershoot parts of the knee detail edge
components.
KDTL +KNE: Knee detail edge overshoot knee
This function applies the knee to the knee
detail edge overshoot parts.
KDTL KNE: Knee detail edge undershoot knee
This function applies the knee to the knee
detail edge undershoot parts.
HD skin tone detail switch [HD.SKIN]
This is used to apply coring to the detail enhancement of
the skin tone areas in the HDTV video signals to soften
the skin tone detail enhancement.
It cannot be selected when the lamp of the HD detail OFF
switch is lighted.
SKIN ZEB: Skin tone area zebra
This is used to set whether to apply the
zebra pattern to the areas where coring is
applied as the skin tones to the Y signals in
the PM output.
PHASE: Skin tone area phase
This is used to move the areas to be
recognized as the skin tones in the range of
153 to 93 along the Q axis on the color
vector display.
WIDTH: Skin tone area width
This is used to widen the areas to be
recognized as the skin tones in the range of
1 to 20 along the I axis on the color vector
display.
CRISP: Skin tone detail crisp
This is used to remove the very faint noise
components from the skin tone detail
components.
SKIN LVL: Skin detail level
This is used to set the chroma saturation of
the parts where the skin tone detail is applied.
SDTV detail control switch [SD.DTL CONTROL]
This switch is selected to change the amount by which
the picture quality in the detailed parts of the SDTV video
output has been enhanced (by which the relative
hardness/softness has been adjusted). When it is
selected, its lamp lights, but it cannot be selected when
the lamp of the SD detail OFF switch is lighted.
Since the SDTV video output is created from the HDTV
video output, the adjustments made by the SD detail
controls are not reflected in the HDTV video output.
The SD detail control adjustments are independent of the
HD detail control adjustments.
VDTL: Vertical detail level
This is used to adjust the amount of
vertical detail.
HDTL: Horizontal detail level
This is used to adjust the amount of
horizontal detail.
HD detail control switch [HD.DTL CONTROL]
This switch is selected to change the amount by which
the picture quality in the detailed parts of the HDTV video
output has been enhanced (by which the relative
hardness/softness has been adjusted). When it is
selected, its lamp lights, but it cannot be selected when
the lamp of the HD detail OFF switch is lighted.
Since the SDTV video output is created from the HDTV
video output, the adjustments made by the HD detail
controls are reflected in the SDTV video output.
VDTL: Vertical detail level
This is used to adjust the amount of
vertical detail.
HDTL: Horizontal detail level
This is used to adjust the amount of
horizontal detail.
CRSP: Crisp
This is used to set the maximum amplitude
of the very faint noise components which
are removed from the detail components.
PEAK: Peak frequency
This is used to select the contour
correction frequency band (boost
frequency or peak frequency).
LEVEL DEP: Level dependent
This is used to remove the detail in the
dark parts by means of a coefficient
dependent upon the video signal level so
that the dark parts will not appear
unnatural.
DARK: Dark detail
This function boosts the detail in the dark
parts.
CORNER: Corner detail
This function boosts the detail around the
edges of the screen.
SOURCE: Detail source
This is used to select the source signals for
creating the detail components.
+CLP: Detail edge overshoot clip
This is used to limit the length of the
overshoot parts of the detail edge
components.
CLP: Detail edge undershoot clip
This is used to limit the length of the
undershoot parts of the detail edge
components.
DTL +KNEE: Detail edge overshoot knee
This function applies the knee to the detail
edge overshoot parts.
DTL KNEE: Detail edge undershoot knee
This function applies the knee to the detail
edge undershoot parts.
KDTL: Knee detail
This is used to boost detail components of
the parts where the knee has been applied.
KDTL CRSP: Knee detail crisp
This is used to remove the very faint noise
components below the level set from the
knee detail components.
KDTL FREQ: Knee detail boost frequency
This is used to select the knee detail boost
frequency.
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